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Changes to Inventory and Items

Sleuth Admin
Sleuth Admin

I made some changes today to the way items and inventories work. Hopefully the changes are pretty intuitive. Here are some highlights:

* Coats and Accessories can now be held in inventory, so you can hold items you aren't currently using.

* Personal inventory space has been expanded from 8 slots to 12. Coats take up 2 slots, everything else takes 1.

* In order to equip/unequip coats and accessories, use your mouse to drag items back and forth from inventory. You can do this on either your detective page in the gear dropdown toolbox on the Case page. I tested this on a few different browser configurations, but let me know if you find a bug on the drag and drop system.

* Here's a big one: Items are now degraded on a per-use basis instead of per-case. Only your equipped items should degrade, so you don't need to worry about items in your inventory falling apart.

* Items no longer degrade when you store them in an agency locker.

Please leave any feedback regarding this new system on this thread.

Making these changes is going to allow us to offer much more diverse items (for instance, we can now do coats and accessories as favor prizes), and this was also an important first step to making container objects, so we can now start working on visitable agency headquarters, and (eventually) private apartments.

Have Fun!

Replies
Droid
Droid

Bit of a problem dragging and dropping, that is if you mean with the 'gear' icon at the top of the case window. I just got a coat out of the locker to test, started a case and the coat doesn't show. Also if you have two accounts and log out of one and into the other the 'gear' icon shows the equipment for the wrong account.

Marco Roshinski
Marco Roshinski

This is awesome. Thank you. I noticed that the item storage slots visible on my detective page is 12 and the slots it says when at my agency's locker says 16.

MR.

TJ Sweet
TJ Sweet

2 for handgear and 2 for 1 coat . The other 12 are for extra hand gear (rings, gloves) Favor items. Just remember coats take up 2 slots.

Sleuth Admin
Sleuth Admin

TJ is right (again):
12 Inventory slots
+ 2 equipped accessory slots
+ 2 slots for the equipped coat
= 16 slots total

Yeah, I agree the agency locker is currently a little confusing, it's sort of in a transitional state until we get drag and drop working there, which hopefully will make everything clearer.

Sleuth Admin
Sleuth Admin

One other question I have for everybody:

Currently, anytime you acquire an accessory or coat (whether buying it, getting it from a locker or earning it in game) you automatically equip that item, which I figure is the most common use case.

Would you prefer that picked up items were not automatically equipped? Once again, in the case of agency lockers, this will probably not be an issue after drag and drop is working there.

Detective Joseph Chen
Detective Joseph Chen

Thank you for the update, Ben. ^_^

Mrs. Jada
Mrs. Jada

Thanks for the nice ajustment, Ben!

Droid
Droid

Has the price offered for goods by the porn broker just dropped?

Marco Roshinski
Marco Roshinski

I just noticed what might be an unintended consequence of items wearing out on a per-use basis. I just did a case wearing black gloves (charm +1). They were in excellent condition at the start of the case (perfect - 1, they had been used in only one previous case). I have Charm at 5. I finished the case charming 3 or 4 times (I can't remember, exactly), so the gloves shouldn't have worn at all. However, they are now Worn (down two steps from Excellent). Now, I may not have had them on the whole duration of the case.

I saw a similar thing with a pair of blue gloves (hair analysis +1). I bought them during the case, and examined two hairs I found in the crime scene. My skill is 1, the gloves add +1. After the case, the gloves are in Good condition (down 2 from Perfect).

So my question is this: Do the items wear out if the skill is used or if the bonus the item adds to the skill is used? It appears that using the skill while wearing the item causes the item to wear, weather the bonus given by the item was needed or not. If this is the case, you should only put on the item when you need the benefit of its bonus.

Is this by design and are others seeing this behavior?

MR.

Sleuth Admin
Sleuth Admin

For those of you having problems with either the Gear toolbox being out of date, or if you are switching between accounts and seeing one detective's gear when logged in as the other...

I believe this is a problem with your browser caching old versions of the data. I've put up a change that should fix the problem going forward, but you may need to clear your cache to get rid of old data now.

So, if you are still seeing what appears to be outdated data in any of those toolboxes, please try clearing out your browser "cache" or "temporary internet files".

Instructions for doing this on any browser can be found here:

http://www.wikihow.com/Clear-Your-Browser's-Cache

As I said, the problem should be fixed going forward, so you should only need to do that once.

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