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WARNING! Accuse with less than 3 stars of Evidence at your own Risk!

Sleuth Admin
Sleuth Admin

Some corner cutters amongst you had discovered some safe ways to accuse suspects without first gathering 3 stars of evidence.

In sticking with the original intent of the game (not to mention our hitherto faultless game documentation), it is no longer safe to ever accuse with only 1 or 2 stars.

Good luck out there...

and Happy Sleuthing.

Replies
Detective Joseph Chen
Detective Joseph Chen

Not a reply against any posts at all, I think any future updates in related to game difficulty, it should have the following things into consideration:

1) Should it be based on player's xp?
- Only my opinion that this be the most logical solution.

2) Should it be based on player's choice of case level?
- Big disadvantages for lower xp players to catch up with higher xp players. Currently been implemented this way.

3) Should it be based on player's skills?
- When players choose easier cases to do, no matter how tough the system has become, it wouldn't affect players when they choose lower case level to do.

Basically, if the toughness of a case are to be measured, I think it should be based on player's xp, because I think a player with high xp and low xp, doing the same case level, if the toughness is stressed on the case level, then it would be hard for the low xp player to progress higher, not to mention to catch the high xp player. So, the most logic way to do it is for higher xp player (meaning more skill points to spend) should get harder case based on the same case level.

Basically, Admin need quite some time to evaluate the number of skill points accumulated by players in each stage and then set up a more logical approach to the game difficulty. And if somehow when new skills been implemented into the game, to avoid disadvantages to old players that didn't have enough skill points to learn it, it would be best to allow players a skill reset option.

Regards,
Joseph

TJ Sweet
TJ Sweet

I like the skill reallocation option since the introduction of the Achievement Handgear. Many players prior to them being introduced can reallocate those duplicate trained skills that have been enhanced by the hand gear.

Belami
Belami

to make it easier on admins, maybe the three stars rule could be in effect for SH cases on up; that way, newer players could work on their skills without getting too discouraged and have lots of time to gather points and get more tools to help solve cases...unless the newer players are happy with things this way. i haven't been checking the boards lately. i am enjoying the extra challenge but i've been here awhile...

TJ Sweet
TJ Sweet

No it needs to stay in place for for all case levels. Doesn't make sense for the rule to only apply to the top 3 case levels and let it be lessen on the other 70\%.

Droid
Droid

@Joseph,

Dificulty of a case has to be based on case level rather than player's XP, if it was based on XP then we'd get our most inexperienced player to fill case files in locker with IH cases that would really be "pretty easy".

Detective Joseph Chen
Detective Joseph Chen

@Droid:

Wow! I never thought of that, I just thought that based on xp would be the best bet. However, I still think that when a low level player stored IH for you to do, maybe the system should detect it and twist it right away according to your xp. Tough to implement and I know 95\% players didn't want to catch up with higher xp player, so my suggestion is just rubbish.

Detective Joseph Chen
Detective Joseph Chen

@Droid:

Ohh, if Ben set another rule of case stored in case files only can be accuse by the person who store it in? That would not allow higher xp player to get easier cases of a lower case level, right? ^_^ This would still allow agency to get help from agency members in case of stucked cases.

Detectivu Lu Peste
Detectivu Lu Peste

Joseph, difficulty should be based on case lavel, not on some arbitrary considerations, that is something pretty obvious I believe.

But if you really want to see experienced players doing the harder cases then here's a suggestion:

once someone has reached 4 million exp, all case givers will offer ONLY AI cases
once someone has reached 1 million exp, all case givers will offer ONLY RH cases

I believe all players will be interested in doing some of their own cases in between favors.

Just a thought.

JustAClownFool
JustAClownFool

Like that idea Lu or see the lower cases beg, easy, inter,vh, vvh not be available at 1 million then no IH or lower at 4 million.

Same for once you get to 100,000 exp nothing lower then Hard cases.

Maybe move these ideas to suggestion thread.

Detective Joseph Chen
Detective Joseph Chen

@Lu:

I like your idea too as I always hated to reset my case with special mission in order to do AI cases.

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