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Game Announcements

Achievement Prizes!

Sleuth Admin
Sleuth Admin

We've dropped a few hints about equippable accessory items, but we've purposely kept quiet about our plans while we worked through some game balance issues and design issues. So, now for the big reveal.

Secret Squirrel and I have been quietly working for the past couple of months on introducing a whole range of hand held items, and we're releasing the first wave today. This first batch is all items that are earned when you reach certain milestone achievements.

So, there are now sets of background specific items given as prizes when you reach the following achievements:

* Learned the Ropes (Tutorial)
* 1000 experience
* 10k
* 100k
* 1 million
* 5 million

(we're working on 10 million and up now too... looking at you Joseph)

For existing users, who have already earned some or all of these achievements, FEAR NOT! You should now have an active mission allowing you to claim the most recent prize item for which you are eligible. Since these items are designed to wear out around the time you would normally be receiving your next prize, we felt this was a fair catch people up on the prize train.

Important Note: Since everybody now essentially has access to a few more skills, it was necessary to increase mystery difficulty across the board (well, for all levels above easy anyway). I took a wild guess at the appropriate adjustments. It is entirely possible that we'll need to make further adjustments to bring overall difficulty back in-line to the pre item days.

Less Important Note: You may notice that as you earn those achievements with prizes going forward, you will now be given the opportunity to post your achievement to Facebook. This is another baby step in Socializing the game. We're going to keep trying these steps out to see what types of wall posts people find useful, and at what point it just gets annoying. Feel free to give feedback on that.

Thanks as always to my partner in crime (stopping), Secret_Squirrel. He put in a lot of time developing the dozens of prize items we're introducing today and more to come.

Replies
TJ Sweet
TJ Sweet

Has far as I know and believe the items are background connected, similar to coats being gender related.

You can store in agency locker.

I would think that the hand gear adds to what int/charm you have and if you train you will need skill for what you have not what the gear adds (ie if you have 5 int(+1 enhanced) if you train for another int you need skill points to get the 6th not 7th then it will show 6 int(+1 enhanced)

The hand gear like coats enhance not add to your total you have earned or trained for.

TJ Sweet
TJ Sweet

Fast update:

I just tried with fellow agent to exchange hand gear between us both having different backgrounds and it will not allow us to.

I use the word enhance(ment) even though it does add to your total but I think it is a better way to look at it.

Sleuth Admin
Sleuth Admin

1) "Can you buy these items?"
- No, but there will be other items for purchase with sleuth cash or challenge points (you do have two hand slots to fill after).

2) "Can you store them in lockers."
- Yes, but only people of the proper background can take them back out. Keep in mind that putting them in a locker causes some wear to an item. Not a lot, but some.

3) "Any gender requirements?"
- This current batch of items is all unisex. There will probably be some items that are both background and gender differentiated.

4) "How do the skill bonuses work?"
- They add an extra point to whatever your current level in that skill is. They can even give you a bonus if you don't possess that skill at all or bump you up past the maximum trainable level.

Missy M.
Missy M.

Thanks for the prize!! It is more than welcome!

Secret_Squirrel
Secret_Squirrel

see I knew Ben would have all the answers and that I wouldn't be required to think :)

Detective Joseph Chen
Detective Joseph Chen

hmm...Adam doesn't seems to be a new player. Welcome to the game, Adam. ^_^

abigale brittany
abigale brittany

Reply deleted by Moderator.

Peach_Detects
Peach_Detects

I'm loving my bonus and the harder cases haven't negated them that I can see though it does solving cases more challenging!

It's a bummer they wear out- it'll take me a long time to get to my second million- guess that's why it's called a game instead of a store! lol

Thanks again!

Secret_Squirrel
Secret_Squirrel

Durability in the reward items is such that they 'should' last just about til your next reward, if not in some instances just past. I have seen one player with for example the tutorial reward and the next item up.

TJ Sweet
TJ Sweet

I would also think that like coats the hand gear is damaged on a per case basis. Then if you do easier cases taking longer to get to next level. Then it may wear out before you get to next achievement hand gear prize. Not sure about this, but I am sure Joseph will be putting it to the test.

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