Community - Message Boards


Sleuth Talk

Most Popular Backgrounds

Sleuth Admin
Sleuth Admin

Out of curiosity, I ran a report to rank the backgrounds in order of popularity.

Here is the list, if you count all Sleuths ever created:
#1 Burglar
#2 Reporter
#3 Police Detective
#4 Dilettante
#5 Doctor
#6 Lawyer

The gap between Doctor and Lawyer is huge (no word on cowboys). All told, there are about 4 times as many Reformed Burglars than Retired Lawyers.

Interestingly, if you only look at players who reach 100EXP, Dilettante jumps into the lead.

At 10K, Reporter grabs and maintains the lead.

At 100K, here's the lineup:

#1 Reporter
#2 Dilettante
#3 Burglar
#4 Police Detective
#5 Lawyer
#6 Doctor

Anybody find these surprising? No doubt Reformed Burglar grabs the attention more than some of the other choices, but do these numbers make sense from a game perspective? Personally, I think Lawyer is one of the better backgrounds, particularly early on (which is when backgrounds matter most).


You forgot that Droid is also one of the best player with Retired Lawyer background.


I'm not really one of the besy Luke; I've just done a lot of cases, most of them beginners since all I'm interested is doing steps in treasure hunts.

I've got 25 unspent skill points, don't want analysis skills as I don't want to spend time in the flop house.

Voy Seven
Voy Seven

All the other types have between 108 and 112 initial skill points, so if you want to get the lawyer to a more attractive level, you should add at least 15 points of value.

You might think about adding an analysis skill instead, e.g. handwriting (lawyers read a lot, and quite often they do actually have some basis graphology skills) or tobacco (they often belong to a part of the "high society" where smoking expensive types of tobacco is used to show off). On the other hand, there might be players which want no analysis at all (maybe also experienced players who would like to try out different features of the game with a different type of second detective), and then the lawyer is (now) the only choice.

Real lawyers are, however, also quite good at researching, so if you really want to use one of the skills you suggested, this one will fit best (and also gives the most points). Maybe even 2 of the skills, i.e. research AND one of the others you mentioned. Then the lawyer would, with a total of 110 initial skill points, be as attractive as all the other types.

And if you decide to change the initial skill points for lawyers, it would be just fair to give the existing players (at least in case they are active) also these 17 extra skill points.

BTW, I am very much in favour of Joseph's suggestion: high score lists sorted by background would be a nice addition.

As for negotiation, I think you needn't do anything about it, but if you think it's not so much effort, increasing the effect a bit would be nice for all who have that skill anyway. For some players money might be an issue because they want to gain a lot of money which they can use to buy more gimmicks and coats, better agency offices and reach the money-related achievements earlier.

Talking about achievements: do you really think anybody will ever reach 50000000 $? I believe the highest achievement level is not realistic...


Hey I never thought anyone would get to 10mil. :)


i need the negotiation. it really helps lower ahem FA costs :) plus i say lets keep the game fair. leave things as they are with skills. please :) and believe it or not i never liked necromancy but boy there sure are times when you need it :) happy sleuthing


Crediting existing lawyers would make sense, if you are just giving the skill points to spend as they wish. Otherwise, you might find yourself crediting some lawers considerably more than others.

Negotiation may be underpowered, but when you take into consideration the amount of areas in which it helps, it's hard to say just how underpowered it is.

Generally it won't be purchased as much as there's a lack of need for it until higher case difficulty, but as it stands, I can at points lose money on Ridiculously Hard cases even with 3 points of negotiation.


And cjm, he's attempting to make things more fair. The lawyers were given the short end of the stick, and it makes sense to try and fix that problem. To keep things fair, it also makes sense to credit currently existing lawyers.


Um, wait, adding 17 points makes sense, adding 24 points makes less sense as it makes them considerably over the rest of the group in skill points...


Hmm, to make things approximately even, I'd suggest adding one Handwriting Analysis versus the any of those combinations or even just one of them. Excess in Judgment of Character is not beneficial, and they really lack in any form of evidence identification at all.

It would make sense for a lawyer to have some sort of handwriting identification as well, so as to be better aware of whether a check was forged.

Sleuth Admin
Sleuth Admin

I'd prefer to leave the Lawyer with no PE analysis skills, just for variety's sake.

I'm leaning towards doing the following:

1) Give Starting Lawyers +1 (level 2) Research and +1 (level 2) Negotiation. This equals 110 starting skill points, which is very much in line with the rest of the pack.

2) Give Existing Lawyers +12 skill points to spend as they see fit. Why not the full +17? Well, this seems like a good compromise between establishing a fairer playing field and not fully rewarding people who didn't choose to optimize their starting background choice from the beginning.

3) Don't touch Negotiation for now. There doesn't seem to be any consensus on whether or not it's really underpowered and enough experienced players invest in it to indicate that it is useful the way it works now.

Feel free to comment on this for another day to try to convince me differently. I'll make the final switch tomorrow.


[ You must login to reply ]

Login Help