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Sleuth Talk

Suggestion Box

Secret_Squirrel
Secret_Squirrel

Like is says: a Suggestion Box.

[be polite, I meant GAME suggestions!]

That's not to say we haven't got lots of ideas for things in the pipelines, but I'm sure there are lots of players out there who have lots of ideas about how to make the game a better / more interesting one, and we're always interested to hear what those ideas are.

Especially if they're explained clearly and constructively. :)

Who knows maybe you'll see an idea of yours up in lights :)

Replies
Detective Joseph Chen
Detective Joseph Chen

Suggestion for showdowns, so that it will be more challenging for players:

When 2 or more players joined showdown, the case they get depends on the average players' xp, for example if 2 players joined the showdown and both of them having more than 1M exp, then they will get Ridiculously Hard showdown case with an extension of 10 minutes real time, making it 30 minutes real time in total.

When an average players' exp is more than 4M exp, then they will get Almost Impossible showdown case with an extension of 20 minutes real time, making it 40 minutes real time in total.

Joseph Chen
Joseph Chen

Suggestion for Admin regarding TH completed that raised query of other players, whether the TH was truly completed by the agents from its agency itself, screenshot would be best or perhaps just list out in the Newspaper Announcement, which agent(s) did how many steps in the hunt, then that will show enough proof that the said agency didn't invite other agents from another agency to help out.

Jayneromina
Jayneromina

There is nothing currently in the rules that says another agent from another agency cannot help in a hunt. Let us be quite straight about this, so everybody knows! I founded both Ivory Draigh, and Red Dragon. Rd was the first agency I founded, and ID the second. The idea always was that there would be cooperation between both agencies, although my idea was to train people in ID and move them to RD. But the agents wished to stay in ID. Two of the agents from RD wanted to move to ID so we would have one strong agency, so this is now the situation. I hope this clarifies everything for everybody. I see nothing wrong in me founding two agencies to work together. This is supposed to be a game! Not real life. it seems to me that it is developing into a nasty, personal vendetta for some reason, which is sad as the concept of the game is good.
So now you all know, I, Jayneromina founded both ID and RD and I am sticking with them. Currently there is nothing in the rules that says I cannot move my agents between the two agencies. And, you know, we are all individuals, not double ups in Ivory Draigh!!!

icaughtyou
icaughtyou

Joseph,
about the challenge of showdowns, there are many new players in the showdown lately(5000 EXP) and they do very well against the more seasoned and higher EXP players, so there is really no point in changing the showdowns.. it would not be fair if 3 players with over 100K in EXP join and a 4th with only 20K in EXP, how would the 4th player do sd if the option was for RH cases which they might not have access to play based on their EXP level? Also, that 4th player with 20K in EXP may be strong enough player to win in a VVH, IH, or SH case. It would also seem that there are only a few players with more than 4M EXP(active) that do showdowns, and that are on at different times of the day, so it would be hard for those players to find the other competitors to challenge a AI showdown...

Detective Joseph Chen
Detective Joseph Chen

icaughtyou,
While the Admin preferred not to reveal in advance what case the players were to get before they start the SD, this implementation would be fair enough, because the players can choose whether they want to do the SD or are they able to take it on based on the majority players' exp that has joined the SD.

or perhaps I should clarify better regarding my suggestion on this, as previously suggested by someone else, if this someone else could create a private SD and invite players to join in, that would be great (sorry Marco, had to re-suggesting your suggestion).

For me, either way will work, as when the agency I'm in is doing Treasure Hunt and my agency Director is online, if both of us doesn't get the favor needed, I think it would be fair for us to challenge each other to a fair SD, rather than joining the public SD that has a limit of lower cases.

Yeah, that's what I'm trying to suggest, let players create their own private SD, perhaps similar to the number of favor cases offered to subscribed (only can create 3 private SD per day) and non-subscribed players (only can create 1 private SD per day) but not limited to how many private SD they can join as long as they meet the minimum requirement to join one.

Valerie Ann
Valerie Ann

Is it just me, or does the coat analysis make no sense for man/woman determination? Also, I'm sure I'm not the only one who wishes that the handprint told you some kind of clue about the suspect. So, here's my suggestion:

Handprint analysis: determine if heavy or slim build
Shoe analysis: determine if man or woman (since all the females in this game wear heels and all the men wear flats)
Fabric analysis: (new invention) determine if person has expensive or cheap taste in fashion, to be determined about each suspect when interviewing them and show in suspect file

Detective Joseph Chen
Detective Joseph Chen

Suggestion for showdown:

1) Cancel the showdown when there's less than 2 players in the showdown.

2) Disable player's sleuth mail when the showdown start and enable player's sleuth mail when ALL participants has completed the showdown.

Hope Admin will consider ...

Really Red
Really Red

well Joseph i agree to your first idea as many players quit at the last moment and a single player thinking that he/she is having companions in the SD remains joined and then they have to play again......

but then the 2nd suggestion i dont think the mails should be stopped during the SD as we have different players in an SD, someone finishing off the SD in 3,4mins whereas some players take more than 15mins to finish off.... and the players finishing off the SD early usually pass their time replying to mails ....

And afterall mails are a personal affair anywhere in the world so its an individual right either to have a look at mails during the SDs or not.....so it shouldn't be interfered......

I also strongly agree to ICY's previous post on 20th Jun that no change should be implemented in the case-levels during the SDs as that would come hard on many newbies......

Happy sleuthing......

Really Red
Really Red

oops....typo in the third line"they have to play alone" rather than "play again".....

Detective Joseph Chen
Detective Joseph Chen

The reason showdowns should be cancel when there's less than 2 players in the showdown is because under the showdown FAQ, it clearly stated:

2) How many Sleuths can take part in a Showdown?

There is no upper limit to the number of Sleuths taking part in a Sleuth Showdown. There must be at least two participants or the Showdown will be cancelled.

and for the second reason is because during the only time when I was there in the SD Lobby, a player decided not to join because other players in the SD Lobby wasn't joining and also because no one will PM her who is the killer if she couldn't solve the case. In such cases, those who finish first but doesn't have a good game time can actually share with other participants on who is the killer, then they can get better game time. That's cheating.

Not to mention that certain groups of players always choose certain particular groups of players as their competitor in the SD, that's why I suggested Admin to allow subbed players to create private SDs (3 per day) and unsubbed players to create one private SD per day. While unsubbed players shouldn't be allowed to change the case level of the private SD, subbed players should be allowed to create based on case level, total game time & min exp of participants.

Basically speaking, I would like to create an AI showdown, with 40 mins game time and would ONLY like to play against (let say for example) the players who have unlocked AI cases themselves.

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