Suggestion Box
Last Page>>
Next>
|

Secret_Squirrel
|
Apr-10-2010 22:42
Like is says: a Suggestion Box.
[be polite, I meant GAME suggestions!]
That's not to say we haven't got lots of ideas for things in the pipelines, but I'm sure there are lots of players out there who have lots of ideas about how to make the game a better / more interesting one, and we're always interested to hear what those ideas are.
Especially if they're explained clearly and constructively. :)
Who knows maybe you'll see an idea of yours up in lights :)
|
Replies |

cjmcebdb
|
Apr-11-2010 11:12
i have said this somewhere else , but i still think we need some secret passageways, and maybe the game could be in 3-d, and we could actually talk to the suspects.
|

Secret_Squirrel
|
Apr-11-2010 18:22
one of the ideas I really liked recently, even if it was meant as a joke, was to find Easter eggs at Easter time. Finding an Easter Egg in a drawer that had $10,000 in side it, or month's subscription, or a hat (though what's a hat doing in an Easter Egg eh) could be kinda fun.
|

Detective Joseph Chen
|
Apr-11-2010 23:25
Hi Secret_Squirrel,
Thank you for opening up this thread. I also would like to contribute some ideas based on different categories:
A) Agency Locker / Player Inventory
- Currently, agency storage can only keep gifts, coats and skeleton keys, although this is good, but it would be better if it can be separated. Let say for a Refurbished Mansion, there would be 16 Gifts spots and 16 Coats spots. Can be increase to fit more with a price per spot (up to a certain numbers only).
- Currently, players can only have 8 inventory items, it would be better if it could be expand with a price, but even if not, I think players hope that gifts can be separated from skeleton keys.
B) Showdown against Computer Opponent
- Certain time, when players go for showdown, they're there alone and while they're alone, they're unable to get Challenge Points for completing the showdown. It would be nice if players could play a showdown against a computer opponent, based on the level of showdown case.
C) Necromancy & Code Breaking
- For Necromancy, currently, even though players have level 2 Necromancy, players still need to spare 2 manipulations skills if the dead spirit clammed up. It would be nice if the skills itself guarantee an answer or two based on the skill level and don't have to use gift/manipulation to get an answer.
- For Code Breaking, currently, Encoded Notes has been removed from the game and the skill itself doesn't decode the note directly. So, it would be nice to have it decode the encoded notes, whether its a threatening note (it should also reveal if its written with a left or right hand), a yellow note or another kind of note (for future).
D) Statues
- Currently the statue found in the crime scene doesn't give any new content, so it could give something new (for future).
E) Handprint Analysis - Level 1, 2 & 3
- Maybe this could be added to an agency headquarter as an upgrade, that can be use by players once, twice or three times per case. In case if this skill is to be added to players obtainable by having certain number of skill points, m
|

Detective Joseph Chen
|
Apr-11-2010 23:25
(continue..)
E) Handprint Analysis - Level 1, 2 & 3
- Maybe this could be added to an agency headquarter as an upgrade, that can be use by players once, twice or three times per case. In case if this skill is to be added to players obtainable by having certain number of skill points, maybe Admin could allow players to have a reset skill option.
F) Analysis skills
- Currently, harder cases rarely have the same physical evidence appearing in crime scene and cases has been quite easy to solve. And also because of this, players hardly invest skill points to get level 2 and 3 analysis.
G) Gifts
- Apart from having only male and female gifts, it would be nice to add a gift that can be given to both male and female. And it would be nice to have new types of gifts:
1) Gifts that can be given to the case-giver to extend the case time by 2 hours, 3 hours, 4 hours and 5 hours.
2) Gifts that can be given to the case-giver to allow players to accuse the killer while he/she is not at home.
3) Gifts that can be given to the tailor to extend the durability of coats.
|

Detective Joseph Chen
|
Apr-11-2010 23:34
Also have a look here too:
Pawn Broker Suggestion by John Bear
http://shades.playsleuth.com/community/boards/post.spy?id=5679
Quick Poll on New Features by Sleuth Admin
http://shades.playsleuth.com/community/boards/post.spy?id=5556&first_record=41688
|

RosieS
|
Apr-13-2010 21:05
Wow, that's a lot of suggestions, Joseph.
I'd like to see, if you spend a lot of money, that you can buy a cologne from the Tailor and a perfume from the Stylist, on the fly.
Regards from Rosie
|

Detective Joseph Chen
|
Apr-13-2010 21:27
Rosie,
hmm, currently there's:
Silk Tie
Flowers
Belgian Chocolates
Shaving Kit
Expensive Cologne
Expensive Perfume
Scotch
Golden Locket
Maybe these gifts can be bought from townies and these townies requires certain standings and xp in order to sell them and each sold gift will cost a decrease in standings with townies. ^_^ That would be great.
|

ThorLoki
|
Apr-14-2010 08:45
Can we have a variation on the cases? I mean instead of always being a murder case, how about a missing person case, or a robbery case?
|

Darcoth
|
Apr-17-2010 20:22
Just a small suggestion..feel free to comment on it.
Often times when I am on a case I will find a key to a suspect that I do not know yet No one will tell me the name of that suspect and no notes were signed by that person are found. In the end I am stuck with a key to someone that I can not find the name of and can't investigate.
My idea is to add an option to the locksmith that allows you to match the key you have to a key on file and then you could get the name of the person or maybe their location. This service would be offered at some price and could possible need some lock picking skill level to access it.
|

Annabel Rose
|
Apr-18-2010 09:26
i like Darcoth's idea! esp at the harder levels. I don't care if it costs me a l ot of money either! It'll save me time!
|
Last Page >>
Next >
|