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Unfinished Coat Business Wrapped Up

Sleuth Admin
Sleuth Admin

We've just completed some work on equippable items (just coats for now) that fills out their features as originally envisioned:


1) Coats and Treasure Hunts:

The neighborhood bonuses given by coats now apply towards starting and advancing Treasure Hunts.


2) Coats and Agency Lockers:

Coats can now be stored in Agency Lockers. A coat takes just as much room as any other item in the locker. You also don't need to leave an extra space open in the locker in order to swap coats, just grab the one you want and the one you are wearing will be automatically stored.

Note, as of now, any coat stored in a locker can be removed by any member of your agency. I'm looking into adding a way to store a coat as private or require a minimum agency rank when you store it.


3) Coats now degrade with use:

There are a lot of details to this, but suffice to say that if you take an action while wearing a potentially beneficial coat, it will incur some wear. For instance, Lab coats only get damage when analyzing evidence, not when questioning a witness.

I think I have it balanced so that a highly active detective could expect their coat to last anywhere from a few weeks to a few months, but I'll be paying close attention and may tweak item durability a few times while we figure out the right rate of decay.

As an item wears, the amount of money you can sell it for will drop as well. There is currently no way to repair a damaged item, but there will be soon.


Enjoy, and look for accessories soon.

Replies
Detective Joseph Chen
Detective Joseph Chen

Hi Ben,

The coat is not contributing to TH, as noticed and was confirmed by Isaac. ^_^

Although it doesn't matter much to me, but I think its better you try to do a TH for yourself to see if your coat works or not.

Isaac Mendez
Isaac Mendez

Yep, we also did not get it to work for advancing in a hunt...
...as smailed to Ben.
But i don't know about the starting of hunts.

Night Owl
Night Owl

Hmmmmmm, here's an idea, how about sneaking a random note into the pockets of one of those coats every so often that will lead you onto a secret TH for agencies to play that isn't displayed on the board???

Peach_Detects
Peach_Detects

Hmmmm... I like it!

Detective Joseph Chen
Detective Joseph Chen

Yeah, great idea from Night Owl. ^_^

Isaac Mendez
Isaac Mendez

HOW ABOUT THAT COATS!!! they still don't work right ???
:S

Sleuth Admin
Sleuth Admin

The coats should now be working correctly in Treasure Hunts.

Thanks to everybody who reported the bug, but in the future, please be sure to be as specific as you can when reporting bugs. I had some trouble reproducing the bug conditions because I wasn't exactly sure about the initial standing levels and precisely which coats people were talking about not working on hunts.

I was able to reproduce and fix the problem, but the process took quite a bit longer than necessary because I had to try lots of different combinations of standing levels and coats in order to isolate the bug.

Dawn Chorus
Dawn Chorus

Fantastic news!

Thanks Ben.

Peach_Detects
Peach_Detects

Thanks Ben- the only coat I had used in TH was Lab Coat and it worked fine.

cjmcebdb
cjmcebdb

okay great job ben, but it would be neat if we could actually see the coat on our detective!!!!!!!!!! keep up the good work ben and all the other sleuths!!!!!!

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