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Deadlines shortened on Higher Case LevelsLast Page>> Next> |
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![]() Sleuth Admin |
May-20-2009 02:17
After reviewing the number of case deadlines missed at high levels, I've decided to shorten the average case deadline a bit for all Very Hard cases and up. It's not a big change, but we'll reevaluate in a few weeks to see if those deadlines are putting the right amount of time pressure on experienced detectives.
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Replies | |
![]() Detective Joseph Chen |
May-20-2009 02:39
hmm....so instead of increasing the case deadlines, you've shorten them? |
![]() Melody Anne |
May-20-2009 07:20
Ahh, now the coats are beginning to make sense. I like where this is going, but I don't like to have missed deadlines!
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![]() Sleuth Admin |
May-20-2009 08:59
Yeah, I will probably make a couple other tweaks to increase case difficulty at the high ends. The solved rate is ridiculously high on most levels.
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![]() Isaac Mendez |
May-20-2009 09:45
I already thought SH cases with 7 suspects were pretty short.
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![]() MERCEY LESS |
May-20-2009 12:03
I agree with Isaac. Do tend to panic a little when I see 7 suspects and 3 days for deadline. But, I too have not had any missed deadlines in SH cases.
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![]() Sleuth Admin |
May-20-2009 13:58
That reminds me.
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![]() MERCEY LESS |
May-20-2009 14:14
Wow I don't know about that one. It would definately make a difference in terms of difficulty. Think with combined shortened deadlines and not knowing if you have all the suspects might be a bit challenging. However, we still will be finding yellow notes and keys to homes so I guess it wouldn't be impossible. |
![]() Droid |
May-20-2009 14:21
Hiding the number of suspects is a really big change, I accuse on zero stars if I have completely eliminated all other suspects. |
![]() Sleuth Admin |
May-20-2009 14:40
Originally in Beta the game worked that way. I changed it because there was a common complaint that having to go around to everybody and ask for leads was a bit boring.
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![]() MERCEY LESS |
May-20-2009 14:48
Fair enough. Thank you |
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