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Case Giver and Case File Changes<<First Page <Previous Last Page>> Next> |
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![]() Sleuth Admin |
Nov-2-2008 01:24
Three new changes have gone live today. Thanks to those of you who sent me feedback on these issues.
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Replies | |
![]() Droid |
Nov-13-2008 04:35
If it was my PC it would be as slow in the morning (GMT) when there are 30 users connected as it is in the evenings when there's 100. |
![]() Droid |
Nov-13-2008 07:38
bilbot is so clever, I haven't got past using "tail -f flashlog.txt | grep evidence" yet. |
![]() Sleuth Admin |
Nov-14-2008 10:39
The primary constraint on the performance of the server is the amount of case related records the game hangs onto indefinitely. You may have noticed that you can leave a case open on a given detective and still come back to it months later in the exact same state. That means we're leaving around millions of suspect, evidence, object, etc records for players who try the game out and stop playing in the middle of a case. It is convenient for players, but pretty wasteful in terms of database usage.
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![]() Droid |
Nov-14-2008 13:40
It's certainly much faster Ben, thanks. |
![]() Night Owl |
Nov-14-2008 15:01
Yahooooooo, many thanks Ben :) its twice as fast now, i can do twice as many cases in the same time now !!!
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![]() Kalle Blomkvist |
Nov-14-2008 17:02
It's a significant improvement! Smart move! |
![]() Detective Joseph Chen |
Nov-14-2008 17:46
thank you very much Ben ^_^ |
![]() sufi 98.7fm |
Dec-6-2008 22:38
Reply deleted by Moderator. |
![]() john sathguru |
Dec-7-2008 01:33
Reply deleted by Moderator. |
![]() Droid |
Dec-10-2008 13:38
It's grinding to a halt again and there are only 67 players logged in according to the community page. Have you purged the New_Detectives that didn't complete creating a player? there were many thousands of them when Bilbot last checked. |
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