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Case Giver and Case File Changes

Sleuth Admin
Sleuth Admin

Three new changes have gone live today. Thanks to those of you who sent me feedback on these issues.

1) If you quit or are kicked out of an agency, any private case files are now marked as not-private. This is just to prevent private case files from sitting around forever when somebody leaves. All such existing stale files are now marked not-private as well (this is retroactive).

2) You are no longer allowed to store favor cases in Case Files. This change is not retroactive, so if you have favors sitting around in case files, they are still accessible. This change (along with #3 below) is meant to make treasure hunts more competitive and longer-lasting.

1) Most Case Giving Contacts now give you one less case option at a time.
15-39 = 1 Case offered
40+ = 2 Cases offered
The exception is your original Contact (Sergeant or Reporter), who will still offer 2-3 cases. The primary reason for this change is to make Treasure Hunts tougher (and hence worth doing), but it should also make contact building a little more interesting. I realise the downside of this is that older players had an easier path than newer players, but I think the positives outweigh the negatives on this.



Replies
milmot2
milmot2

@Droid: I do what every smart people does. When rules change, I adapt :) I still think that saved favor cases make treasure hunts too easy. With no saved favor cases, you'll have to do a hunt in 2 or 3 evenings instead of doing 3 hunts in an evening. This leaves some room for younger agencies to catch on us.

@Cinderella: I agree with you on a point. Both no saved favor cases *and* reduced number of cases is really a big pill to swallow. I would have eliminated "saved favor cases" first and look at what happens for a month or 2. If the same agencies still trust the treasure hunts, *then* I'll add or change rules again.

To keep up with favor cases, just do like everybody else: play beginner cases (reduced number of cases doesn't help) between favor cases *or* saved presolved cases and use them until you get a favor case.

As for old players getting tired, I'd say it is normal whatever the rules are. The game, as it is designed now, means boredom after a while. That's why it is vital for Ben (if he has no other income) to nurture young players. With the crisis, ads revenues will dry up so he needs to convert as many non subscribers into subscribers. Seeing that the top agencies have zillion fame points and win all treasure hunts, is not an encouragement for a competitive new player.

erin wright
erin wright

I JUST WANTED TO SAY THAT I DON'T LIKE THE CHANGES. IF YOU WANT MORE PEOPLE TO SUBSCRIBE THEN THIS IS NOT THE WAY. I CAN DEAL WITH THE NO SAVED FAVOUR CASES CAUSE I DO UNDERSTAND WHY YOUR DOING IT. BUT CUTTING DOWN HOW MANY CASES YOU GET IS RIDICOULISE. WHAT WAS THE POINT OF ALL OF US OLDER DETECTIVES WORKING UP TO THE AMOUNT OF CASES WE GOT TO FOR YOU TO TAKE THEM AWAY WITHOUT EVEN HINTING AT US IT WAS GONNA HAPPEN. ILL TELL YOU I WOULDN'T HAVE SUBSCRIBED NOR WOULD I HAVE BOTHERED IF I KNEW THAT WAS GONNA HAPPEN. THERE IS NO WAY NOW TO GET MORE CASES FROM THE SOCIALATE ETC. NOW BECAUSE OF THE WAY YOU LOSE WITH THE OTHERS. YOU CAN COUNT ANOTHER ONE WHO WILL NOT RESUBSCRIBE AFTER MINE RUNS OUT IN NOV. I UNDERSTAND THAT YOUR TRYING TO GET MORE PEOPLE TO SUBSCRIBE BUT THE LATTER DOESN'T AFFECT ANYONE BUT THE OLDER DETECTIVES .

Cinderella
Cinderella

I totally agree with Erin. The older detectives that have worked their way up the ladder through hard work are being penalized. I don't know what the answer is, but I think that it needs to be thought through. I feel like Erin, if it is going to be this way, then I am out of here when my subscription runs out.

I really feel that some older members should be chosen to think about what to do to improve game. It seems like all work and no play anymore.

I think that this is going to hurt Sleuth Shades of Mysterys because now I am logging on everyday trying to get my contact points up and saving favor cases. Since we are no longer being able to save cases, then what I could do is just log in the day of the treasure hunt. The less that I log in, the more likely I am to not really be interested.

Here is one example. Erin started a long time after I did. She opened her new boss up and I haven't gotten there yet.

I will say that I have been bored for a while. It is nice for new changes but we need more changes that will make us want to play more. It is like the same old stuff. We don't even win anything for ourselves, we have to buy it. The gifts we get, we can't use, we end up giving them to the people that we have to bribe. If we want a mansion, we have to pay for it. Why not give offerings to increase our detectives.

I know that I am now rattling on, but I am not happy.

Droid
Droid

@Milmot, we have been avoiding taking hunts away from the younger agencies because we want them to grow so we have some competition.

I hope Erin's keyboard gets better ;)

Dande_Foss
Dande_Foss

It states on the 'detective' page..and in the original post...

"The exception is your original Contact (Sergeant or Reporter), who will still offer 2-3 cases. "

so...why does my desk sarge often offer 1 case...and No favour cases?

He was my original contact.

Azar
Azar

It is my turn :)
I agree with Erin - I can deal with no saved favour cases. It is similar to Noir. To be honest I was wondering, when at the very beginning of Treasure Hunt (24th of May) it realized, that we could store favours. We (AIU) have to change our strategy, but that change is understandable. And, I think, there are no possibility to beat my team (to be honest), less solved TH, less points ...
Regarding to cutting down quantity of cases - it is not very wise decision. It limits favours's option and it is very bad. Especially at the beginning of game. Second thing - I opened new faction boss, but for now there are only 4 poeople, who did it (Erin, Kacirek an Milmot2's trinity as well). The other detectives will have now very limited access to do it :(

Stop with complaining - now my suggestion.
Ben - You should:
1. implemented something similar to Archvillain Hunt from Noir. It is very exciting feature and could well balanced "no saving favour" feature.
2. implemented possibility of taking clothes (maybe connected with Archvillain Hunt), and maybe increase of quantity of it from 3 (suit and two hands) to at least five (like in Noir).
3. I dream about whole-agency hunt for very bad person. All members could search tips during their normal cases. A piece of evidence could be found during normal search houses. For example: one member could find "strange" note - "I think that bartender could know something about yesterday shooting". We could collect his tips, when some of detectives do favour for bartender and have at least 25 points for him (like in TH). I think, that that option should have been without any standing penalties. Maybe after few tips, new temporary townie could appear and ..... It could last a few days (15-20 various tips) and it could be named Strong Treasure Hunt :)
4. I think, that idea about collecting books from Noir could be implemented as well in SoM. Maybe not in the same form, but similar.
That's all for now.

Thanks Ben for Your activity and we are waiting for more 

Azar
Azar

Two more things:
1. it would be good, if we will have the choice, when we are giving document to socialite, realtor or priest. Now we have no choice - there is a fixed sequence and we have no chance to choice if I will give priest document priest-realtor or priest priest-socialite.
2. regarding to my idea of "strong treasure hunt" - one of the tip could be tribute - for example: "I will tell You what You want to know, but I need expensive perfume (ten skeleton keys)"

Azar
Azar

Clothes could give permanently or temporary extra question(s) for specify townie, for example:
- +1 question for specify townie
- butcher is Your friend and always answer Your questions
etc.

Sleuth Admin
Sleuth Admin

Keep in mind that this isn't just about treasure hunts, I want to add more features that rely on gaining and spending contact standing in order to unlock content. With the new Case Givers, an advanced detective will now likely have access to at least 6 case givers. If all of them are about 40+, that's 18 favors you would have to choose from. Considering there are only a little more than 20 characters who give favors, you would rarely ever need to wait more than two favor rounds in order to get the chance to get a particular townie.

Ford Fairlane:
Wait a minute, are you saying I'm NOT a Young Programmer! Why I ought to be offended :)
I agree that if a case giver is only offering a single case, you should not get the case list page, but it shuold go straight to the info screen for that case. That's really a polish thing though and not really a gameplay issue.

Droid:
I'm not sure there would be less need for coordinated gameplay under this system. When favor storing was allowed, most of the work in getting a treasure hunt done was before the hunt started. Now, you will typically want to have as many members on and waiting with favors to choose from as possible before a hunt begins.

Erin Wright:
If anything, under this system, the extra case givers you have unlocked over time are now MORE valuable with fewer cases to choose from. I would think that the people who have more to complain about are the newer players who now need to work harder in order to get where you are in terms of contact standing.

Dande_Foss:
Yes, as far as I can tell, you are currently being offered two cases by the Desk Sergeant, who is your original contact. With a standing of less than 40, that is the right amount.

Now, I'm not above admitting mistakes, and if a week or so goes by and the consensus is that this is bad for the game overall, than I'll be happy to raise the case number again. I do feel like this will help bring the effort level necessary for treasure hunts and other large challenges to a better level. So, please give this a chance.

Thanks a

Azar
Azar

One more thing:
two pockets for things:
first for gifts and clothes (8 items)
second - for skeleton key (unlimited)

It is my humble proposal :)

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